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Week 3 Devlog
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Progress Update
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Tech
Implemented 'slide' movement
Implemented moving platforms
Added more checkpoints
Updated camera paths
Developed enemy pathfinding and player chasing
Created credits
Created background music
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Art
Idle animation is complete
Progress on character movement animations
Progress on environment modeling
Door, PC, Shelving, Machines, Beakers, TV
Progress on character modeling: Robot, Homunculus
Started on item modeling: Cheese
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Pictures